Run. Turn. Find your moment.
Learn the controls, grab a glowing crate and make your next shot count.
1. Choose your callsign and look
Enter a nickname before playing. Choose one of the four preset outfit colours or tap the plus circle to pick any colour. Use the look selector for Scout, Riff, Blaze, Ace, Mira or Sora; shuffle changes the style and its alternate details. Your preferences are saved on this browser.
2. Pick your arena
Use the arrow beside Play Solo to choose Festival Highlands (Diwali + Holi), Moonveil Hollow (Halloween), Sunscar Oasis (Desert) or Frostlight Village (Christmas + New Year). The homepage previews your selected world. Choose a 3, 6 or 10 minute round. Play Solo joins a public arena that can hold up to eight players, with bots filling vacant spaces. With Friends offers multiple arenas in a horizontal selector and three round lengths side by side. Create a room or enter a friend’s six-character code; joining follows the host’s arena and duration. Copy the room invitation to share its message, code and join link.
Snowfall Showdown · first to 30
Select Snowfall Showdown in the Special Matches section. Up to eight players fight individually in Frostlight Village; bots fill empty spaces and are replaced by real players. There is no time limit. The first player to reach 30 confirmed eliminations wins. The target indicator shows your progress, and a victory lap leads into the next round. Friends rooms can use Frostlight Village with the regular timed rules.
Lantern Clash · team battles
Choose Lantern Clash from the lower section of the Solo selector. Moon and Ember each hold up to six players in a four-minute Halloween match. Every confirmed enemy elimination adds one team point. Most points wins; a tie is a shared result. Your outfit uses your team colour and teammates cannot damage each other. Real players replace AI, with balanced human numbers and the trailing team preferred when those numbers are equal. All members of the winning team get a victory lap and 18 coins each. Other players get 3 coins; a draw pays 6. The next round starts automatically. Private friend rooms keep the original free-for-all rules.
3. Move with purpose
Hold forward or backward to build running speed. Left and right turn your facing direction; they do not move you sideways. Combine running and turning to follow a smooth curve. Sprint gives a faster burst while stamina lasts. Release it to recover.
Every two confirmed eliminations charge one Aegis shield. Press Q to activate a visible protection bubble for 4 seconds. You can run, jump and fire from inside while all incoming weapons are blocked. You can store one charge; extra eliminations do not stack another. Earned progress survives a respawn and resets for a new round.
On a phone or tablet, the left thumb has side-by-side forward and backward buttons. On the right, turning and jumping sit below the Shield, sprint and fire buttons. The Shield button shows your progress out of two eliminations. Tap it when ready for the same protection as Q. The weapon display stays at the bottom centre. Tap Play to request landscape fullscreen where supported.
Your display and controller
Settings offers automatic graphics quality, manual High detail or Balanced, and a 30 or 60 FPS limit. Auto quality adapts to device performance; these settings do not reduce internet ping. Choose Very close, Close or Wide / top camera, or press C to switch during a match. Enable Gamepad for a standard Xbox or PlayStation controller. The left stick or D-pad runs and turns, RT / R2 fires, A / cross jumps, LB / L1 sprints, B / circle activates a charged shield, Y / triangle changes the camera, and Start / Options pauses or resumes. The settings panel includes a button guide. Your choices stay in this browser.
4. Know your weapon
Glowing crates give a random weapon and a limited amount of ammunition. Face an opponent before firing. Machine Gun, Rocket Launcher and Comet Rocket offer tracking assistance. Other weapons help lead a nearby moving rival at launch, then fly straight: a sudden change of direction can still dodge the shot. Rockets, comets and plasma blasts also damage nearby opponents, with less damage farther from the blast and solid cover blocking it. Lob Bomb fires in a cannon-style arc and explodes on landing or impact, damaging nearby opponents. Use it over low cover; shields and solid cover still block damage. Lightning Chain only chains after its travelling spark lands. Shields and cover still block hits. Long-range projectiles keep travelling until a valid impact, an obstacle or their arena limit.
Machine Gun
Rapid bullets · assisted tracking
Rocket Launcher
Assisted rocket · splash damage
Prism Needler
Twin needles · forgiving launch aim
Proximity Mine
Drop behind you · proximity trap
Rail Lance
Fast straight rail shot · launch aim assist
Comet Rocket
Guided comet rocket · splash damage
Ricochet Chakram
Bounces off solid cover twice
Lightning Chain
Land a spark to chain to nearby rivals
Ember Repeater
Assisted ember bolts · sustained damage
Frost Shards
Assisted ice shards · slow rivals
Plasma Cannon
Assisted energy orb · area explosion
Triple Burst Rifle
Three straight rounds in one quick volley
Lob Bomb
Short forward lob · close-range blast
5. Use the arena
Rocks, trees, festival structures and Halloween cottages can block movement and shots. Jump over suitable low cover. Climb Festival’s hills, Moonveil’s broad terrace ramps or Sunscar’s sand dunes for another line of sight. After a surviving player takes damage, a health bar and percentage appear above their name for four seconds. Another hit refreshes the timer. Keep moving between crates rather than waiting in the open. The map and camera buttons help you find a better route.
6. Elimination, comeback and victory
An elimination earns a point. When you are eliminated, a message names the attacker and weapon; you return by parachute, then get a brief spawn shield. You cannot fire while descending. Firing after landing can end your protection early. At the timer’s end, the highest score wins, with shared winners for a tie. The victory lap lasts ten seconds before the next round. Winners can keep running, turning, sprinting and jumping on touch devices; firing is disabled. The central results panel clears halfway through the lap and the final standings stay visible. The top countdown says when the next round starts. Winners earn 40 coins plus 4 per elimination; other players receive 5–10 coins. Friends rooms require at least four real players at round end to earn coins; smaller rooms award zero coins. Solo rewards remain available with bots or real players. Your browser remembers the balance, shown at the top left of the homepage. New ways to use coins are coming soon.
Keep your spot
The standings highlight your own name and show the arena server’s round-trip ping at the top. High ping means more delay. High latency alone will not remove you. If no arena updates arrive for 45 seconds, or you stay idle for two minutes, you return to the lobby; reconnection warnings give you time to recover. An online arena keeps running while its pause menu is open.
